Your scoreboard doesn't know why you lost.

mLkoach reads the demo of every one of your matches and pulls out what no end-of-match summary shows: what each round really changed to your chances of winning, what your utility earned, and where your crosshair was pointing the moment the enemy appeared.

Counter-Strike 2 · FACEIT matches · measured from the demo, never estimated

Anubis · 8 – 13impact of every round
the round brings the win closerit pushes it away
1,734
players measured
253
demos processed
630
measures per demo
5,534
rounds analysed
What we measure

Numbers that exist in the demo, not in an average

An end-of-match summary gives kills, deaths, an ADR. It doesn't say whether those kills achieved anything, or what you still had in your pocket when you died. The demo contains all of it — you just have to read it.

Impact, in win probability

Every action is weighed by what it changes to the chances of winning the round. Three kills in a round that's already decided are worth less than one in a 1 against 2.

Round 6 · death · impact −25.3 points

Utility taken to the grave

The grenades still in your pocket when you die, valued at shop price. A round you survive never counts: keeping your utility when the round is won isn't waste.

This match · $1,500 lost on death

Your crosshair before correction

The angular distance between your crosshair and the enemy's head at the exact moment they appear. It doesn't measure reflexes, it measures placement.

Median · 3.10° · base 3.06°

Where your bullets go

How your hits are spread across the body, and separately where the very first bullet of each duel lands. The gap between the two tells whether your crosshair was in place or the spray corrected it.

Head 15.2 % · 1st bullet 22.9 %

Your utility return

Seconds of blindness dealt to enemies against those dealt to your team, damage per grenade, molotovs burning nothing, flashes that actually helped someone.

Enemy / team flash · 11.3 s / 0.0 s

Opening duels

The first visual contact of every round: how many you see, how many you take, how many you win, and how many of your deaths got traded right after.

Spotted 1 · taken 1 · traded 2

All ten players, not just you

Every demo measures the whole match. That's what tells whether you carried it or went along — and what builds the comparison base, match after match.

Every match · 10 players measured
The difference

Compared with players at your level, not with pros

Knowing a professional player has an 85 ADR teaches you nothing. mLkoach's comparison base is built from the opponents you actually face, match after match.

A typical stats tracker

  • Reads the end-of-match summary provided by the platform
  • Places you against a general average, all levels mixed
  • Counts kills without knowing what they changed
  • Sees nothing of what you didn't use
  • Tells you your ratio is 0.95. And then?

mLkoach

  • Reads the demo itself, tick by tick
  • Compares you with the 1,734 players from your own matches, measured on the same demos
  • Weighs every action in win-probability points
  • Puts a number on what you wasted, in dollars and seconds
  • Names the exact habit that costs you rounds
The method

Three steps, and nothing made up in between

Every value shown comes from a demo file. When a measure lacks the data to be reliable, it isn't shown — it isn't filled in with an estimate.

01

The demo is read

Events and positions, from the first round to the last. The file is deleted once the measures are extracted.

02

All ten players are measured

Not just you. That's what builds the comparison base, and what lets us say whether you carried the match or went along with it.

03

Every number gets its benchmark

The average of that night's ten players, your average on that map, your average across your whole history. A number on its own means nothing.

Preview

The app, as it opens

Not a mock-up: the app's own screens, with its author's real numbers, refreshed after every new match.

Read-only. Sign in to see yours.

Read

What the base tells us

Three pages built from the same measures as the app: numbers taken from demos, not forum impressions.

See your last match differently

Sign in with Steam to open your dashboard. If you've already played against me or with me, those matches are measured: you'll find them when you arrive. For the others, import the demo from the FACEIT button in the top bar — it's read round by round in a few minutes.

Sign in with Steam